Now the game can render an infinite amount of bloodstains without any performance hit #gamedev #indiedev #hotlinemiami

TOP SECRET game devdeclassifiedjust for YOU 🫵
Currently working on: Bloody Green
A brutal 2D top-down pixel art shooter where you build a criminal "startup".
Explore a ruthless criminal world, make a quick buck, and fund your rise. Build your underworld empire from the ground up, establish powerful allies, and deal with your enemies in the most brutal way possible. If you can’t buy them out, wipe them out.
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Latest Posts
Particle baking into textures is finally live. While it looks simple on the surface, the backend required massive effort: implementing on-the-fly texture copying, converting data to a draw buffer, and properly scaling it into the source texture space. #gamedev #customengine
Tweaked the blood shader: particles now have rounder corners and variable length based on impulse. Also integrated rendering into the pipeline so they are affected by global lighting. Next step: baking them into environment sprites #GameDev #OpenGL
Working on a blood particle system. Not perfect yet, but a great first step. Just grasped instanced rendering in OpenGL! #GameDev #IndieDev #OpenGL
Finally added audio! 🎧 Weapon sounds are working now. Had to mess around with the logic though: shots just fire simultaneously via a pool, but the looping drill sound requires manual shutoff. #GameDev #IndieGame